Design Technology

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The Design and Technology department at Burnham Grammar School are committed to delivering a curriculum accessible to all which provides the broadest possible range of opportunities for students. The department firmly believes that students learn best by ‘doing’ and by allowing students to experiment and take design risks, in a safe and positive learning environment. 

Our main priority is for students to be problem solvers who are not afraid of making mistakes. It is also our aim to create strong cross curricular links with other subjects, such as Mathematics, Science, Computing, English, and Art. We want Design and Technology to give students the opportunities, responsibilities, and experiences they need to be successful in later life.

Intent (what we aim to do)
  • D&T aims to have a curriculum which will allow students to become self-motivated and confident learners, who can work independently and as part of a team. 
  • The main aim is to ensure that learners develop technical and practical competencies as well as the wider soft skills valued by employers. 
  • Our priority is for students to be problem solvers who are not afraid of making mistakes. 
  • We hope our students will become responsible citizens who make a positive contribution to society.
Implementation (how we achieve our aims)
  • The department firmly believes that students learn best by ‘doing’ and by allowing them to experiment and take risks, in a safe and positive learning environment. 
  • This is achieved through imaginative teaching that embraces new technologies and resembles modern industrial processes, whilst retaining the best of traditional practices. 
  • At the heart of this, is the desire to deliver a curriculum in which students express creativity through designs and produce high quality outcomes. 
  • Students must learn about designers and their work, especially British designers. They also must learn about the importance of managing finite resources being a designer/engineer.
Impact (what we have achieved so far)
  • Consistent numbers of students select the course at GCSE and we have enough high quality students to always offer A level D&T.
  • Students are able to improvise, adapt and overcome problems.
  • Students feel supported and secure in making mistakes and do not aim for perfection.
  • To enable students to combine their designing and making skills with knowledge and understanding, in order to design, make, analyse and evaluate products of high quality.
  • Children express their own creativity through their designs and are more socially confident to give their opinions.
  • Collaborative skills are honed so they can work with a client
  • Students have clear enjoyment and confidence in Design and Technology that they then often apply to other areas of the curriculum.
  • The department celebrates success on our social media accounts. We are proud of our students' achievements and celebrate their success, both in school and beyond.
Curriculum Enrichment
  • Opportunities to use other subjects in D&T such as mathematics, science, business studies, history as well as other extra-curricular clubs such as art club or gardening club. 
  • Linked projects 
  • Links with the aeronautical engineering club
  • Weekly D&T lunch club
  • Made in BGS annual creativity exhibition
  • Links with school canteen to design a snack to be sold in school in the summer
Please see KS3/KS4 and KS5 Curriculum Maps below : 

KS3 Design & Technology Curriculum Map 

KS4 Design & Technology Curriculum Map 

KS5 Design & Technology Curriculum Map 

Please see further information about each KS3, GCSE & A Level Design & Technology Courses below : 

Key Stage 3 Design & Technology

At KS3 D&T students have one lesson a week and stay with the same teacher all year. Within the design and technology curriculum, food and nutrition is also taught in year 7 - students have 1 lesson a fortnight for food in addition to D&T lessons. Food projects have been incorporated into the D&T curriculum design and assessments. 

Students are taught in units of work which focus on assessment strands to cover the National Curriculum, through both practical and theory work.

Year 7 

The overall aim for the year 7 curriculum is to introduce the students to the workshop and to gain confidence in a scary environment. The aim is to create products that demonstrate skills on particular machines and with materials that they will need to use in other projects further up the school.

Design & Technology
  • Project 1:  H&S design task

  • Project 2: Note holder

  • Project 3: Pen holder

  • Project 4: Ball game

  • Project 5: English collaborative story book project

  • Project 6: series of STEM lessons to enhance real scientific principles in a fun, hands-on way.

Food Technology
  • Food Unit 1 - Health & safety

  • Food Unit 2 -  Using heat in the kitchen

  • Food Unit 3 - Healthy eating

Year 8 

The overall aim for the year 8 curriculum is to further skills in the workshop. Having worked predominantly in wood and plastic in year 7, the aim in year 8 is to use more difficult materials/processes. Year 8 will also work with a client, so that they produce a product for someone else, not just themselves. 

  • Project 1:  H&S signs & symbols

  • Project 2:  Electronics

  • Project 3:  Trophy

  • Project 4:  CAD

  • Project 5: series of STEM lessons to enhance real scientific principles in a fun, hands-on way.

Key Stage 4 : GCSE Design & Technology

The current GCSE course follows the Edexcel syllabus – product design.

Year 9 

Year 9 is designed to broaden students' understanding of materials, manufacturing processes and modern design practices while preparing them for the skills required at GCSE Design & Technology. Through a range of practical and theory-based projects, students develop their confidence as designers, makers and problem solvers. They explore a variety of materials and manufacturing techniques, helping them make informed decisions about future GCSE and NEA projects.

Students develop skills in:

  • Presentation and design communication techniques

  • Computer-Aided Design (CAD)

  • Working with timber and wood-based materials

  • Working with metals and metal-forming processes

  • Paper and card modelling techniques

  • Working with polymers and plastics

  • Evaluating products and design decisions

  • Planning, prototyping and manufacturing

Year 10 

Year 10 provides students with the opportunity to deepen their understanding of design and manufacturing whilst developing increasingly sophisticated practical skills. Through a series of focused projects, students apply their knowledge of materials, processes and design communication techniques to produce high-quality prototypes and outcomes.

Alongside a fortnightly theory lesson, students undertake practical projects that develop their skills in CAD, timber, metals and packaging design. Particular emphasis is placed on accuracy, quality of manufacture and independent problem-solving to ensure students are well-prepared for both the GCSE examination and the demands of the Non-Examined Assessment (NEA).

The NEA project begins in June when students respond to a contextual challenge set by the examination board. This marks the transition from taught projects to independent design work, allowing students to apply the skills and knowledge developed throughout Key Stage 4.

Year 11

During Year 11, students focus primarily on completing their Non-Examined Assessment (NEA), which forms a substantial component of the GCSE Design & Technology qualification. Working independently, students investigate and respond to a contextual challenge, conducting research, developing and refining ideas through an iterative design process, manufacturing a high-quality prototype and evaluating the success of their final outcome.

Alongside their NEA work, students continue to develop their understanding of technical, designing and making principles through a dedicated theory lesson every fortnight. These sessions focus on preparation for the written examination and reinforce key concepts relating to materials, manufacturing processes, sustainability, contemporary design practice and emerging technologies.

 

Key Stage 5 : A Level Product Design

The current A level course follows the Edexcel syllabus – product design. 

The A Level Product Design course follows the Edexcel specification and provides students with the opportunity to develop their creativity, problem-solving and practical manufacturing skills through a range of design-and-make projects.

Students design and manufacture products using a variety of materials and processes, combining traditional workshop techniques with modern CAD/CAM technologies. The course draws upon principles from industrial design, engineering and manufacturing, encouraging students to develop innovative solutions to real-world problems while considering the needs of users and the wider impact of design decisions.

Year 12 

Year 12 focuses on developing the knowledge, understanding and practical skills required for the Non-Examined Assessment (NEA) in Year 13. Students experience a range of design briefs and explore different materials, manufacturing processes and design methodologies through a series of focused projects.

Students will complete:

  • Project 1 : CAD/CAM knowledge and understanding through the Kinder Egg Project

  • Project 2: Presentation and design communication skills through a drawing portfolio project

  • Project 3: Designers, design movements and design history through the Chair Project

These projects develop students' ability to research, design, prototype, manufacture and evaluate products while building confidence in independent design thinking.

Year 13

During Year 13, students focus primarily on their Non-Examined Assessment (NEA), undertaking an independent design-and-make project in response to a contextual challenge set by the examination board.

Alongside their NEA work, students continue to develop their theoretical understanding through two dedicated theory lessons every fortnight. These sessions support preparation for the written examinations and reinforce key concepts relating to materials, manufacturing processes, contemporary technologies, sustainability and commercial design practice.